Malatra Redux

Forgotten Father
The Year of Sorrow and Hope #43

From the Memories of Brismark
The Village of Big Chief Bagoomba
The Year of Sorrow and Hope
“History repeats itself. So you might want to pay attention.”
It was at last time for Bengoukee’s An-Kwah-Zoh, a celebration of his many years of service. During this time we held a search for the most knowledgeable person in the jungle. Although I think I acquitted myself well, the honor eventually went to that annoying tiger katanga called Ffft.
Next came the general celebration, a feast, an impromptu dance, even smaller competitions of strength such as arm wrestling. Everyone who was anyone was there. Even the Council of Elders had all made an appearance. As the night wore on Ffft was formally inducted into the Council of Elders…against the apparent protests of several elders and seemingly the entire village of Big Chief Bagoomba who would have to deal with him the most. In addition, two provisional members were also announced, Lana the tiger katanga, and Flood the river tam’hi.
During all the activities rumors were swirling. Some people claimed that the Huroola had been visited by an evil spirit which drained the life from its warriors; others said that the Jungle of Lost Tribes was full of servants of Tiger, or that the garuda-people called Lacerials were to blame for the earthshakes and other dark omens. It was commonly known that Simbara had a legend that their tribe would be destroyed when the met the Tamara in battle, though some believed that the Golden Child was actually Lion which could potentially save all of Malatra. Many people were afraid that since the Ancients were more powerful than any current tribes but they themselves had been defeated by Tiger, there was concern that the elders would simply surrender to them. The biggest rumor concerned our ongoing treaty with the snake men, as some felt that Tiger did not in fact exist and it was just a trick the snake men had concocted with their lizard men allies to enslave other tribes.
As we relaxed and conversed, there was a commotion coming from the edge of the village. Apparently a group of snake men had arrived. We investigated along with seemingly half the tribe, and discovered over a dozen of the snake men. Their leader was brusk and unfriendly, and demanded to see Bengoukee immediately. We were cautious, but allowed for them to meet with the aged witch doctor.
Several heroes listened as the snake man called Leuren spoke to the Council of Elders. Apparently, the Snake-Mother had seen in a vision the source of the earthshakes. She said it was the spirit called Ngemba. The powerful air spirit apparently resided somewhere within the caverns beneath the Jungle of Lost Tribes. The Snake-Mother had dispatched Leuren to Bengoukee’s An-Kwah-Zoh in order to acquire some heroes closer to the blood of the Ancients in case they were needed within the Jungle of Lost Tribes.
Big Chief Bagoomba, who had been listening to the proceedings jumped in at this point and suggested more than just a few heroes. He wanted to send an army to the taboo area. Begoukee tried to protest, as did the rest of us, but many were swayed by Big Chief Bagoomba’a speech. Soon a massive strike force had assembled.
Grey Shadow, Reesta Nifari, Ffft, M’tarn, Ahg, Gwalk’maur, Ziss, Bluescale, Sss Ta, Go Gin, Facebones, Vor, Gerk, Snarl, Triceracop, Gar Azor, Katan, Malinsar, Taru, Spike, Kong, Koroth and I had all assembled. Additionally, all the twelve of the snake-men were going including the leader Leuren. Command of the expedition was given to Pure Chaos known as the “Voice of the Lion”, which seemed to be a good omen.
After the entire force being anointed with a foul-smelling paste by Bengoukee and other members of the Council of Elders, we set out toward the Jungle of Lost Tribes. Before we left, Bengoukee cautioned us not to bring anything from the Jungle of Lost Tribes, as ‘the secrets of the Ancients were not there for us to plunder’. Although things started out well, it soon became apparent that with such a large force we would be travelling very slowly. Pure Chaos made the decision to split our forces for the travel.
Three groups consisting of a mix of various heroes and snake men split up to approach the Jungle of Lost Tribes at differing angles. My heart went out for Pure Chaos as he had to deal with the unpleasantness of Leuren as he traveled. My sympathies were also with the second group, who had the incredibly talkative and annoying Ffft with them. Each group had a bit of a problem crossing a river when we individually came to it, but through use of some spells and ingenuity most of us managed to cross without incident. A few of us like Gwalk’maur, Gerk, and Ziss all got wet enough to wash off the anti-taboo paste though.
After a midday torrential rain, which required most of us to stop as we had to avoid getting wet using palm fronds or huddled under blankets, my group was greeted by Uubarr, the guardian of the Jungle of Lost Tribes. With his help we gathered all three groups together before entering the taboo region. Uubarr was able to point out the totems of warning left by ancient ancestors as we passed by them.
Soon we arrived a ridge which overlooked much of the valley of the Jungle of Lost Tribes. Below us we could see what appeared to be small leathery hairless winged eyeless grubs feasting on the body of a dead garuda. We investigated, while chasing the creatures away with some magic and well aimed attacks. They made little ‘meeping’ noises as they fled.
The dead garuda appeared to have been completely exsanguinated, we assumed by the creatures. But oddly, that was not what had appeared to have killed it had slash marks on parts of its body. We looked around the area and saw no lost weapons or any other evidence of combat, but we did find a strange patch of green fur which we couldn’t explain.
We soon entered the Village of the Ancients. Most of the discipline of our group began to fade at this point. Several groups of heroes explored various ruins. Even my group consisting of Koroth, Go Gin, Triceracop, and Pure Chaos himself couldn’t resist the temptation. Only Ziss amongst us seemed not to care about anything. There was even some attempts to take some of the more interesting items, though Pure Chaos put an end to that fairly quickly.
As we exited the ruin, we felt like we were being watched. A quick search led us to discover a large green-furred saru-like creature with four eyes and single horn on its head. We tried to calm it, but it appeared to not understand any language we could speak. When we started treating it like an animal we had more luck. We had the creature follow us, as Koroth had taken a liking to it.
When we arrived at a passage that Leuren told us would lead to Negemba, Pure Chaos decided to take Ziss, Triceracop, Go Gin, Koroth, Reesta, Bluescale, Gerk, and Gar Azor with us. Of course Ffft came along unbidden. No sooner had we entered, then an earthshake trapped us inside. Those outside could hear us, and began the process of digging us out.
Within the passageway was a set of stairs leading downward, at the end of which was a door with a six-fingered hand imprint on it. We were going to be stuck, until Triceracop had an idea to use two hands to fill in the imprint. The door opened, and we moved inside. Along the walls of the room were several shelves, which were immediately investigated by Reesta, Gerk, and Bluescale. In the center of the room was a massive chair, upon which sat a living ancient! The ancient appeared to be in some sort of coma, a strange helmet was upon the ancients head. Triceracop wasted no time in removing it. Suddenly the ancient was awake!
He was very confused, asking repeatedly where his wife was. His language was a bit archaic, but recognizable. When he began to understand his surroundings, he made a comment about how we were all savages and said that the garden needed weeding. Suddenly, though he became very alert and stated that the servants of the Tamara were approaching. We asked him if he was Ngemba, but he seemed to laugh at that and stated that he was not, and that Ngemba was HIS and he would not relinquish him.
Suddenly, the green-furred creature Koroth had been keeping with us moved in to attack. The ancient simply raised his hand and spoke a word and the creature fell dead. He then seemed to turn his irate glare upon us. Shouts from the outside revealed that our passage was clear again, and that more of the green-furred creatures were now attacking the expedition. We considered barricading ourselves inside, but another earthshake made us believe that idea would lead to us being crushed to death.
We reached the surface in the midst of a pitched battle. A few of our group were already beyond help, with Katan, Taru, and Kong all dead, the strange bug creatures draining them of blood already. The snake men told us they would defend us as we made our escape, but one of the green furred creatures called us ‘pathetic primitive savages’ before waving his hand and causing all the snake mens’ spears to become ropes.
We fled. In spite of efforts, it was anything put organized. Most of the expedition had made it back to Big Chief Bagoomba’s by the time we arrived there. A few more trickled in afterward. Of the Forgotten Father, which was what Bengoukee called the Ancient, we saw no sign. News of the creatures we had encountered allowed the council to deliberate and eventually name the green creatures as’ Kretch‘, ancient servants of the Tamara. The insect creatures were also known to be called ’ Akathasa’, and they were thoguht to be servants as well.
Bengoukee quickly studied all of those who had returned and confiscated several obvious items some of our expedition had taken from the ruins. Others were pleased to have gotten away with their items. He then inflicted a terrible punishment upon those who had broken the taboo by permanently dying one of their hands blue. This was greeted with a great deal of disgruntlement by those so affected led by Reesta, and even some of those who hadn’t gone with us sympathized with them. Surprisingly, Triceracop had his hand dyed as well, as he had one item, a small jade figurine, which he was unable to be rid of and hadn’t realized he still had it.
After the expedition’s failure, there was great resentment and animosity between many tribesmen and varying tribes themselves. Bengoukee quickly dispatched several members of the Council of Elders to find and deal with the Forgotten Father if they could. In retrospect, this was the end to the happy times of Malatra, and the opening salvo of a horrible war.

Spirit of Ash
The Year of Sorrow and Hope #41

From the Memories of Booki the Chaotic
The Village of Big Chief Bagoomba
The Year of Sorrow and Hope
“Life is anything that dies when you stomp on it.”
I arrived in the village of Big Chief Bagoomba. I had never been there before, but had been called by runner and jungle drums for some reason. Also summoned were the saru chief of the Ratikaya called Ook, a nubari warrior of the Huroola called Alyssa, the Simbaran nubari warrior called Blaquesmith, a pangolin katanga warrior from the Wise Ones called Percival, the caiman katanga Shaman called The Crocoshaman, along with my friends Broke-horn of the lacerials, Groot of the plantmen, andTerra Chaos from the Tribe of Big Chief Bagoomba. It was an odd and eclectic assortment.
We were soon greeted and asked to go see the witch doctor Bengoukee. We were led to his hut, and Chief Bagoomba himself greeted us and wished us well. Bengoukee then told us that hunters from the Huroola tribe had discovered a large space where the tall grasses had turned to ash, similar to the Yaku Plains. He then said that once in a generation a seed fell from the tallest tree in the forest, this ‘Seed of Life’ had apparently recently fallen, and is magic was potent. If it were to be planted in the ash that the Huroola had found it could prevent its spread and restore life to the area. We were chosen to find the seed and plant it. Luckily, the seed was somewhere near the Huroola, and moving though Bengoukee couldn’t tell exactly where. We were told to speak with Speaker Harano, in the main Huroola village.
We soon set out on the ten-day journey to the Huroola village. We were very fortunate, in that we didn’t encounter any gardua along the way. When we arrived in Huroola territory however, we hear the clash of weapons from somewhere. As we approached, we discovered a tiger katanga training two young boys in the use of weapons. Seeing as how they were so close to the Huroola, they could only be from that tribe. Alyssa seemed a bit peeved at this notion, but did nothing to prevent the situation. The tiger katanga, called Niano told us ‘the tale of the lost cub’ as a means to justify his helping the two young boys break taboo. We left the tiro and continued to walk for a few hours.
Entering the Huroola village, we were met by a female Speaker, named Nathani. She asked Blaquesmith, Brokehorn, Terra Chaos, Crocoshaman, Percival, and I to leave our weapons behind if we were to enter the village. We soon were able to find Speaker Harano, but due to our complete misunderstanding of what your mission was, a likely result of not asking Bengoukee any questions before we left, we didn’t even know enough to ask the speaker helpful questions. As a result, we concluded that the sead must be somewhere to the south in the village of the Kuamu. We set out there immediately.
We soon arrived at the Kuamu trader called Tu’ifu’s hut. The trader was only able to tell us that he knew that a man named Joru had found the Sead of Life. He had gone north to the Huroola some two moons earlier. This meant that we had traveled an entire two days out of our way for nothing. We made the most of it, and traded with the traveler.
Soon we were returning to the Huroola. This time we had some bad luck and encountered a Great Tyrant Garuda along the way. The creature got in a lucky strike and swallowed poor Percival, killing him instantly. At least we defeated it eventually, and brought some meat back to the Huroola as trophy.
When we arrived we again turned over weapons, and this time did some investigative work. We soon found a woman name Pathina had recently broken a taboo by entering the Yaku Plains, we spoke to her and learned that she had done so in order to try to recover a sead that she had a vision of, but succumbed to the taboo before she made it there. The other Huroola were osteracising her somewhat for her indescretion. But her story meant that somewhere to the east within the Yaku Plains we would be able to find the Seed of Life.
Once we knew where to go, we decided to prepare to go to the Yaku Plains. Harano was gratious enough to create a paste using supplies from Tu’ifu which he applied to us to remove the taboo temporarily. We then tried to figure how to travel the area safely. We realized that with Groot along, we needed a lot of water; thankfully Terra Chaos had a canoe which we were able to fill with fresh water. Carrying a fully swamped canoe made our journey that much slower, but it did allow us to survive the grueling environement.
It took several days, during which time the paste began to wear off, and our water became precarioulsy low. We had only begun to feel the effects of the taboo when we found a dead traveler burried in the ash. Before we could search the body though we were attacked by a group of Ash Spirits.
Combat was annoying, but we hadn’t weakened sufficently enoguh for the creatures to be real threats to us. In the dead man’s pouch we found the sead. Thankfully, leaving the Yaku Plains was a faster trip than our slow searching entrance into it.
We returned first to the Huroola, though only long enough to learn where the new blight of ash had sprung up. Harano warned us that he sensed a greater growing evil in that region as well, some sort of hungry spirit not related to the spirit of ash.
We traveled for a day before we reached the perrimeter of the ash, and just as Bengoukee had feared it appeared to be growing. It took nearly the rest of the day to reach the center. Once there, we were confronted with a strange spider-like nubari which we figured from its shadow was a spider katanga! It claimed to be a servant of Tiger, and it seemed to control some horrible Hu-ta-ku a spirit of life destruction, as well as several lesser spirits of ash. This combat was deadly, with both Blaquesmith and Terra Chaos paying with their lives for our victory. Eventually though, we were victorious.
We planted the seed and watered it with the sacred water Bengoukee had given us. The effect was almost immediate, as the ash began to sizzle and wash away and delecate shoots of green came from the ground everywhere nearby. Sadly there was nothing left of our friends’ bodies to even retrive as they had been absorbed by the sudden regrowth of jungle.
We returned first to the greatful Huroola, who celebrated our success with a great feast and some rewards. Days later, we made it back to Big Chief Bagoomba’s. Bengoukee greated us, congratulated us, and thaked us for our help. He said that with our efforts the seed will one day help overcome the folly of Nubari past.

To Catch a Feathered Shu
The Year of Gathering Darkness #37

From the Memories of Brismark
Near the village of the Jengi
The Year of Sorrow and Hope
“Flying is hours and hours of boredom, broken by a few seconds of sheer terror.”
We were sent form our various tribes and villages to help the Jengi after one of the great earth shakes. Kito, the shu from the Jengi had gathered first the aarakocra shaman called Salleek and then me, the greatest warrior of the Koshiva to travel there and help them in any way we could.
When we arrived we discovered that the village was a wreck, as there were barely any huts left standing. Five young shu warriors approached us as we entered, and spoke with respect though mostly they spoke to Kito.
After a brief exchange, we were led to a small hut where the chief called Futori lay recovering from a broken arm and leg, nearby his wife was recovering from two broken legs. The injuries were sustained during the last earthshake. He told us that the key to the tribe’s revival and his own recovery lay with the village witch doctor Kumon Ubok, though currently he was apparently stuck in his hut, which a tree had somehow grown around, trapping several shu on the highest branches. To make matters worse, a jengi called Jumanga had tried to heal Kumon Ubok, but had sprouted feathers and flown into the jungle. They also told a tale of a nearby hill where the shu called Morilee was flying throughout the air after Jumanga had failed to heal him as well. There was also some Jengi that hadn’t returned from the Lake of Giant Flies, and worry that some garuda might be eating the crops.
It was clear we had several things to take care of, but Salleek thought it best if he remained behind to try to treat Chief Futori and his wife. Kito and I set out to find Kumon Ubok within the tree that had grown through his hut.
Our first task however, was to get the five young shu who had been trapped on the tallest branches of the tree down. Kito was…not very good at climbing, but I helped where I could with a few thrown spears which he used as handholds or makeshift ledges. Eventually, he had made his way up to the five shu, all of whom were terrified and didn’t know how to get down. He used his rope to lower them from branch to branch before descending himself. We then returned and started to cut our way into the hut so we could get to the witch doctor who was trapped inside. Once there we saw what that meant, apparently the house had partially collapsed when the tree had grown up so suddenly, and a beam had punctured right though the old shu’s body. We were surprised when he was alert enough to be able to tell us how to heal him, a process that required a blossum from a plant which grew near the lake. So we set out to retrieve one.
Kito and I made our way toward the lake, but on the way we passed a group of three-horned garuda eating the Jengi’s crops. Kito was able to scare most of them away, but we had a real tough time with a remaining one especially after it became hostile. Luckily, help arrived in the form of a wandering Saru called Kong who came from the jungle to help us. Kong was very interested in our story after the garuda had been scared away, and decided to join us on our quest.
We soon arrived at the lake where we saved some trapped shu from killer eels. Since night was falling, we decided to return to the village rather than try to find the flower in the dark. Along the way we encountered a shu named Kormba who was flying around in complete terror and seemingly out of control. I stood on Kong’s shoulders and held Kito aloft to reach him, and kept him tied down until we could get someone to remove the magic on him.
We then met Jumanga, who apparently had been the cause of much of the chaos in the village. He said he was desperate to try to save people after the earthshake and unwisely used Kumon Ubok’s fetishes without the training. Strange magic was loosed in the process, creating a tree in the witch doctor’s hut, causing one shu to fly, and now he believed that he was turning into a bird.
That evening meal was sparse, but adequate. We were honored for the help we had already given the village, and the history of the Jengi was relayed to us. It was then pointed out that the red comet in the sky seemed related to the comet mentioned in their history, and it was a bad omen for all of Malatra.
Kito, Kong, and I returned to the lake the next day searching for the flower. We eventually found one, but Kito was captured by a giant carnivorous plant before we could retrieve it. I was able to sever the plant’s stem, but it was the surprise appearance of a large black bird to help us. It was Jumanga, the spirits of the jungle had transformed him into a bird to help the tribe.
We returned to the Jengi and helped heal Kumon Ubok, who was eventually able to fix all the remaining problems. For our help Kong, Salleek, and I were all granted membership in the tribe.

The Sickness
The Year of Sorrow and Hope #40

From the Memories of Pure Chaos
Deep in the Southwestern Jungle
The Year of Sorrow and Hope
“The solution to pollution by dilution when it comes to radiation is fallacious.”
I was deep in the southwest jungle near the Dreaming River with a few other heroes including Triceracop, Ziss, Broke-Horn, Groot, and Booki the Chaotic. We were hunting for something that would make a suitable birthday present forBig Chief Bagoomba, but not having much luck of it.
Suddenly, we heard the cry for help from nearby, and raced to investigate. What we found surprised us. A plantman had used magic to call to us as she writhed in agony upon the ground. She said her name as Nari of the trees, and claimed that horrible creatures were crawling all over her body, rocks were crushing it, the sun was running, and the entire jungle was somehow moving. She wanted to be taken home.
Since she seemed insane, we obliged and traveled a day out of our way to take the plantman back to her village. When we arrived, we discovered the place seemed deserted. The plantman shaman of the village, named Staedt came to speak with us. He told us that the village was suffering a great plague and tried to get us to leave, unfortunately it was too late. It was likely one or all of us had already been affected, though we couldn’t tell. Staedt asked Nari if she had found a cure, and she claimed that there was something wrong with the water. Staedt grew concerned, he asked us to wait for him while he went into a hut to do some meditation and research. This took some time, so we helped out the best we could around the village, including protecting the village from the inevitable garuda attack.
When Staedt came and found us, he told us that in his vision he had seen a great beast sit in the water, breathing fire from its back. It had long spines like a garuda, but it was not a garuda. He believed it was the cause of the sickness, and asked us to investigate it. He also warned us of something else in his vision that seemed very powerful with magic. Unfortunately, helping the plantfolk meant giving up on ever reaching Bagoomba’s with a present in time for the party, but we decided it was worth it.
So we began following the river toward its source. After a few days we discovered several small piles of dead fish and other animals along the river bank. As we investigated, we were attacked by a gnasher garuda! Thankfully, I was quick and able to escape. Broke-horn was the true hero though, using his magic to distract the creature. We found some odd items in some of the piles of dead fish, which we kept as curiosities.
Soon we arrived at a small lake. Broke-horn used a spell to scout out the strange garuda-like thing from a distance. This worked for a bit, but when the tall figure which seemed to emerge from the thing in the lake noticed the spell, Broke-horns surprise was apparent to all of us. Broke-horn was able to tell us that the fire that came from its back was in fact a pair of flying lizards perched there which occasionally belched flame. This made us a little less apprehensive, so we approached cautiously.
The two lizards seemed to get spooked by us, and tried to attack us before the massively tall blue skinned thing, called them off. We immediately suspected that the tall creature was an ancient. With a wave of his hand he was able to speak to us in our own language.
He introduced himself as L’riyt, of the Gobi bank, and asked us who we were and which city we came from. This confused us for a bit, but after a while he asked us what had happened to the city of Donen. Much more confusion followed; all the while we were trying to convey that there was an illness which might somehow be caused by the ancient’s water garuda, which I now realized was of similar design to the ships the oscray had arrived upon. L’riyt confirmed my thoughts when he todl us that the craft had come from the stars. When Ziss asked "How?’ he explained that ‘using the Dermor principle, it takes magical energy and focuses it through the Duolateraiate Cantupal, then using the Moron ossilator, it contrives it the Fifth Level’…and that is about where I fell asleep.
We again tried to explain about the sickness, but he told us that he couldn’t move his craft until he found something he called a Trilateriate Knowledge Converter. When we stupidly asked what that was, he again put us to sleep by telling us that a Trilateriate Knowledge Converter was used in the Fernate Nublate for converting the sum of the quasi elemental fields that are produced from the axionating of the somniparticle matrix. It uses multifermile strands to pinpoint the fields of summit trancing that magnify the reverb of the zutrate maximum. Or more simply, it finds things. He assured us that only with it could he cure the sickness and stop it from spreading.
We asked what it looked like, and he told us it came in all shapes and sizes, but that he would know it when he saw it. He also knew that it had been in a great village which was not far, though it would take some time to walk there. He asked us to join him, as the garuda scared him.
The journey was long, it took several days in fact, and on the way the strange ancient scarcely spoke. When we came to a massive clearing, we were forced to confront a pair of adult nasher garuda. The creatures would have easily killed us all, if not for the strange magic sticks L’riyt pulled from his cloak. They didn’t make the combat easy, but it did make it survivable. After dealing with the creatures and passing through a powerful mirage, we arrived at a massive strange tree. L’riyt used his crystal upon the tree, and then covered first himself and then the rest of us with some glowing goo it produced.
The next morning, we came to the outskirts of a city of the ancients. We can only presume it was Donen. The area beyond was strewn with many stone statues of ancient nubari apparently wearing strange armor. L’riyt used his crystal and directed us to one of the huts. As we approached though, a strange voice spoke to us, out came a massive snake with strangely hypnotic eyes. Broke-horn’s spell allowed us to kill the creature quickly, which was good for I had no doubt that otherwise it would have killed us all.
L’riyt quickly found the thing he was looking for, and told us that was all he needed there, and we could return. Seconds later, we found ourselves again at his craft. He thanked us for our help, and poured something into the lake. He then gave us a little vial to use on the plantfolk with a large amount of water. He claimed that the sickness would never be a problem again. He entered his craft again, and as we watched, the strange craft rose into the sky like a misshapen bird and flew silently out of sight. We were left wonder if he was truly one of the ancients of legend.

The Sound of Silence
The Year of Sorrow and Hope #39

From the Memories of Booki the Chaotic
The Village of Lilac
The Year of Sorrow and Hope
“One vision can have many interpretations.”
I was in the jungle with my companions Broke-horn, Grootand Triceracop and an aarakocra that I hadn’t met before called Fierce Chaos, when we received word in the form of a small bird that village of the lacerials was in need of our aid to help stop the periodic earthshakes. So we began heading to the village of the lacerials, which lay some distance east of the Rudra on the River of Laughing idols.
We were a day away from the village and camped for the night, when we had a strange experience. We began to detect possible danger just outside our campsite. Fierce Chaos took to the skies to keep a watch out. After some investigation, we found that a group of Rudran warriors had approached us in the dark. They spoke mostly to me, as they seemed almost offended by the two lacerials, and didn’t seem to notice our plant friend. They told us that their shaman had a vision that what we were doing was going to bring destruction upon the Rudran people. They asked us to not travel to the lacerial village, or agree to help the “garuda people”. We thanked them for their concern, but since they were being civil, we were not at all worried that violence would erupt. They left without incident.
We entered the village called Lilac the next day and were welcomed by Trueblood the village’s hornhead witch doctor and chieftain. Through use of magic, for the benefit of those who didn’t understand Lacerial, he told us that we should speak with Starr, the bladeback shaman. Starr told us that he had a vision that the village would be destroyed unless we could somehow learn what sound silence makes and recover it. Retrieving it, would have the effect of protecting the area from the earthshakes that had devastated Malatra recently. For this to be accomplished, he would need to go with him to the Forbidden Mountains, on the far side of Malatra. Since he did not know the way, and feared the various dangers of the jungle, he needed our help.
Soon, suitable supplies had been provided, and we had set out on our quest. We hadn’t been out of the village of the lacerials for more than a day, when we again had an encounter with some Rudrans. Once again, hostilities were avoided, but this time their dire warnings were closer to outright threats.
A few days later we experienced an earthshake in the afternoon. By evening, we discovered an injured bladeback garuda. Thankfully, it responded well to our attempts to calm it, and we were able to administer some basic first aid. It left us without any hostility.
At the end of two weeks of travel, we reached the edge of the Yaku Plains. Of all of us, only Fierce Chaos had crossed the plains of ash before. On his advice, we spent some time making additional water skins and preparing for a tough journey.
It took nearly two hands of days to cross the waste, but we finally began to see the Forbidden Mountains on the far side. Entering an area of the jungle that was much less dense at the foot of the mountains, we soon discovered the body of a shu in some underbrush. To our surprise he was still alive enough to give us a message. “Help them.” he said “My friends have gone on… the prophet of the Huroola said… must destroy the sound of silence or tiger will return…help them…” Although we had treated his injuries, he died of poisoning immediately after that. Months ago, Triceracop had met the so-called prophet first hand, and he was revealed to have been a fraud. Apparently, this shu and his friends had not heard the news yet. It made us wonder what other mischief the prophet could have instigated before being destroyed.
Starr wasted no time as we began to climb the mountains. Fierce Chaos was able to fly most of the way up, and take me in monkey form as well. The rest had a bit of a slog. But at least no one died from the ordeal.
Once we crested the mountain, we discovered a hidden glade more beautiful than anything we had seen in Malatra. With Groot’s help, we were able to find the tracks of the shu’s friends. Coincidentally, they were headed in the direction that Starr wanted to go. When we found them, they were standing around a large floating white crystal. The saru of their group hit the crystal with a club and got knocked back into the nearby pond for the trouble. Meanwhile, the reverberation his blow caused mad all of us deaf. This was less of a problem for the lacerials or Groot, as they communicated so much with sign language already, but it really hampered communication with the opposing group which also included an oscray and lizard man. They eventually seemed to think we were ok, when we rescued their unconscious saru friend from drowning.
After a bit of a debate, we were allowed to take the crystal. For this Starr had us enter the Dreamland and perform a ritual. It was a surreal experience. When we were done, Starr took a portion of the crystal and left the rest for us. He told us that with it we would be able to protect a village from the earthshakes for a single year. We were grateful for the reprieve. This would not immediately solve the problem of the earthshakes, but it was a good start.

On the Lookout
Year of Gathering Darkness #36

From the Memories of Ziss
The Deep Jungle
The Year of Gathering Darkness
“The fiercest serpent can be overcome by a swarm of ants.”
I was traveling through the jungle with some friends including Pure Chaos, Triceracop, Broke-Horn, Content Not Found: null, and Booki the Chaotic. Suddenly, we heard a loud scream and we went to investigate. We soon discovered a group of Jungle Tam’hi trying to keep a pair of extremely young Saru calm. They introduced themselves as members of the nearby Jungle Tam’hi Tribe of Bright Orchid.
The chief o f the tribe called Araka, said that the children had recently been visiting their tribe with their mother, while his wife Lianna had visited a Saru village. He explained that at some point during the night the mother of the two Saru had been killed, and that the sound was just the two children discovering it. They took us to the body upon request, and we learned that she had all flesh removed from her bones. It was as if she had been dead for some time instead of just the night.
The Tam’hi were understandably worried that whatever had done this could attack their village next, so they asked us to take the two children back to their father and retrieve the chief’s wife. We agreed.
The children were named Bam-nut and her brother Choc-choc. Ban-nut took an instant liking to Groot, while Choc-choc tried followed me with fascination. Broke-horn was worried they would run off, so he fashioned a leash out of some vines for each of them, and we had them ride Groot and myself for god measure. Since the Saru village was more than five days away, Araka provided us with enough provisions for ten days. They also gave us gifts to give to the chief of the village in recompense for the death of his wife. We set out immediately.
The first two days of our travel were uneventful, and then as we were passing through some particularly dense undergrowth, we were attacked by leopard. Thankfully, Broke-Horn was able to disable it pretty quickly, and we were soon able to dispatch it. That night we discovered a dead bird, who looked plucked and stripped of flesh much like the Mother Saru had been. We opted to travel through the night, rather than rest as to make it to the Saru village that much sooner.
The next morning, we discovered a large spiketail garuda in our path that had seemingly gone insane. It was attacking something that we couldn’t see. Groot attempted to shoot the invisible enemy, and we eventually cast a web spell on the area. The web immobilized the gardua just as it was turning its attention to us, but it didn’t catch the invisible enemy. As we got close to it, the garuda abruptly died in front of us. Triceracop investigated the area, and we soon learned that several ants had been on the creature. We surmised that the creature or as it were creatures that had been killing things in the jungle had been a swarm of fire ants, much like the luroki swarms had nearly done a few years earlier.
We finally arrived at the Saru village at dusk the next day. Unfortunately, the ants had already made it there, as a massive column of ants was approaching the village. We made liberal use of several small fires to try to slow the creatures down, while Groot, Booki, and Triceracop all tried their best to get the less defensible Saru to the relative safety across the nearby river. I worked as hard as I could to keep the ants from somehow fording the river using their own bodies.
We had some luck in our endeavor when the ants began eating each other, but it was still a losing battle. Pure Chaos used some fire magic to great effect but also destroyed a few buildings of the Saru in the process and freaked out all of the Saru in the village. Broke-Horn and Triceracop helped calm them, and prevented the chief called Mokka from going on a crusade to kill all the ants when he learned about his wife’s death. As Triceracop saved the Tam’hi woman called Lianna from the ants, Broke-Horn made sure to try to save the food stores as well.
In the end, the village was mostly saved, with only a few buildings damaged by fire or ants that were beyond repair. Since Mokka hadn’t named the village, he gave the right to us, and Pure Chaos declared it Chaoshome. After giving Mokka the gifts from the Tam’hi and his children, we took Lianna and returned to Bright Orchid.

Terror from Below
The Year of Gathering Darkness #35

From the Memories of Pure Chaos
The Tribe of The Wise Ones
The Year of Gathering Darkness
“They couldn’t hit an elephant at this dist—”
Many had come to the village of the Wise Ones for the Birthday Party of Amanaki, the baby tontor. In a place of special honor, were the heroes Black Chaos, Kahluae of the Windy Place , and Shere Khan who were the survivors of the expedition which saved the tontor’s life in its infancy.
As the festivities began, Arkari the tribal chieftain and powerful head shaman of the Wise Ones asked for me to join her in her hut. To my surprise, several others were there as well. I recognized Triceracop, Ziss, and Kalameet from various heroic deeds told around the campfires, but I had never adventured with any of them. There was also tow I did not know: a plantman ranger called Content Not Found: null, and monkey katanga savage wizard called Booki the Chaotic. I was really curious why they had been asked to join the meeting.
Arkari told us that she had been resting when she had a vision. Now she needed help, and that it might put our lives in danger if we agreed to help her. We all agreed to help her, and she told us of seeing a great evil within the ancient, mysterious, and sacred tontor graveyard. She said that we must leave as soon as we could in order to reach the tontor graveyard and stop the evil there. She gave us directions there, which shall not be repeated. She also told us that there were guardians of the graveyard, but she did not know much about them.
We set out the next morning across the savannah. After a minor quake, we discovered a baby talking bird which had been knocked and blown form its tree. Ziss recognized the species as one he had encountered before and the bird who called himself Aboo confirmed that his father was Yato whom Ziss had even met once. We helped the bird back to its tree and continued on our quest.
The next night we found some shelter from the torrential rain in a copse of cypress trees. In the middle of the night we were awakened as the trees themselves attacked us! My quick thinking with a utility spell had temporarily incapacitated one of the trees, but the other was still a real problem. Working with Booki, who I had taken under my wing, we used several spells to enlarge Triceracop to several times his original size. With him as our ally, we quickly defeated the wicked trees.
The next day after a particularly nastly little earthshake, we discovered yet another displaced creature. A baby bladeback garuda had gotten stuck in a pit. Once again utilizing my enlarge spell on Triceracop, and Kalameet’s quick use of a rope we were able to free the beast which ran away happily.
The next night’s rain was even worse than the previous few days, and we were desperate for shelter. Luckily, Groot was able to find us some shelter in the form of a cave. We had just begun to settle down in the cave, when three giant beetles with massive horns on their fronts came to inspect us. Ziss was able to keep them calm enough for us to realize that they weren’t aggressive, just curious. I suspect that he tried to keep them as friends even after we had left.
On the fifth day of our travels, we must have been nearing the graveyard, as a flying creature with the head of a nubari and the body of a simba approached us. It spoke to us in nubari when it landed. It told us that it was the outer guardian of tontor graveyard. We would not be allowed to proceed unless we proved ourselves worthy. To that end it told us that it would ask us up to three riddles. Iif we as a group got any of the riddles correct then we would be judged worthy.
Its first riddle was more of a general knowledge test. It asked us who the revered voice for all the peoples of the jungle was. We debated for some time, before answering we thought it to be the spirits. The creature told us we were incorrect.
Its second question was a more traditional riddle. “I may get older and my body gets weaker, but every day my mind grows stronger. I am not a nubari or any other humanoid race. What am I?” Kalameet was quick with the answer when he said a tontor. The creature smiled and said that we had proven ourselves worthy.
We entered into the tontor graveyard, and we soon began to notice signs of a battle. We discovered we had two paths that we could follow, and we opted to follow the one which seemed to lead to the more wounded opponent. It was lucky we did so, as the trail led us to a small cottage. As we entered we found a dying man on the floor. We soon learned that he was a tontor katanga, and his name was Nauleo. He was the current internal guardian of the tontor graveyard. He explained that he was attacked by a former prisoner of the ancients a deformed two-legged tontor man. The prisoner must have escaped due to the earthshakes. He gave us each some weapons made of ivory, which he said could hurt the creature. We then all set out to kill it!
It didn’t take us long to find it, and the creature was as horrific as Nauleo had described. I tried my trick with Triceracop again, but Booki was unable to replicate it for some reason. It was no real problem though. With the weapons that had been given to us, we were welll equipped enough to destroy the creature….though Tricercop almost died in the process.
With the evil destroyed, Nauleo thanked us and allowed us to leave with the weapons. He also told us not to tell any of the location of the tontor graveyard-an easy matter since the knowledge seemed to seep from our minds over the course of the journey back to The Wise Ones.
When we arrived we were greeted with a joyous celebration. Amanaki had briefly fallen ill before we left, and his birthday party had to have been postponed. But he had made a great recovery the day we had defeated the demon. Arkari gifted us with some finely woven backpacks and we celebrated like the heroes we were.
As we were feasting, Kalameet was asked by the hedgehog katanga trader called Abu to pay for something he had traded for earlier, and to his surprise, Abu had him pay a debt to another person. That person was Kural, the witch doctor of the Katimaya. We did not see Kalameet again after that.

The Dreaming Lake
The Year of Gathering Darkness #34

Form the Memories ofShere Kahn
The Tribe of The Dreamers
The Year of Gathering Darkness
“If a little dreaming is dangerous, the cure for it is not to dream less but to dream more, to dream all the time.”
I had been having a strange dream for the past several nights, and it had been leading me through the jungle. When I arrived at the location the dream was leading me, I found that others had answered a similar dream. Broke-Horn the Masked One was there, as was another lacerial called Triceracop. Lastly Ziss, the lizard man had also come. Though I had not met any of them before, it seemed that the spirits were calling us together for some reason.
That night we all had a dream where a voice of a small girl or female shu asked us for help from across a wide lake. The dream told us to follow the nearby stream, so we set out immediately. A few hours of traveling the stream, we encountered a very scared young panther. I tried unsuccessfully to convey that we were not a threat, but Triceracop tried to scare it by attacking, when it made no further response after attacking him back once, we just avoided it and continued on our way.
Soon we came to a cliff face, where we had to fight a small group of flying snakes before we could ascend. Past the cliff was a massive lake, we could see an island on the other side, but we weren’t sure how to reach it. We began to wade into the water, but before we had gone far we discovered the floating body of an unconscious female shu. While Triceracop attended to her we were attacked by a group of lizard men who were obviously trying to kill her more than us.
We awakened the young shu and she said her name was Tara; she was the shaman of her tribe called the Dreamers, who lived on the nearby island. She told us that a wicked snake katanga called Sseneck had cast a spell on the entire village making them into sleepwalking slaves. Sssneck wanted to use the magical pool under the island for his experiments. She had entered our dreams using that pool and asked for help, but she had not been able to stay hidden for long and was nearly killed getting here. I decided we would have to help them, and Triceracop apparently agreed.
Triceracop and Broke-Horn were able to wade across the water, but both Ziss and I had to swim it. This turned out to be a mistake; though we were lucky not to encounter the lake garuda Tara had warned us about. Once we got to the other side, both Ziss and I felt a bit queasy, not ill just a little disoriented. The water was obviously affected by Sseneck’s magic somehow. The people in the village were a mix of nubari and shu, with a few river tam’hi as well. Those we could see were all wandering about in a trance-like state. They were performing their normal duties, such as eating, but there was always something wrong, such as not having any food in their hands to eat.
Exploring around, we found an entrance into the caverns below the island and followed that. Upon entering the caverns, although we didn’t know it immediate, we also entered some sort of dream state. Our only guide was the parting words Tara had given us telling us to be brave and not let fear lead us astray.
We found ourselves in the jungle again, with a massive pile of snakes blocked our path. Broke-Horn tried to create a bridge over them by knocking over a tree but found that the fallen tree was quickly covered with even more snakes. Tricercop started moving forward, but quickly returned to the group. It was only when we marched straight through them that we were able to proceed.
Next we found ourselves elsewhere in the jungle surrounded by piles of carrion, which caused us to be a bit nauseous. We once again moved forward without hesitation and continued on our quest.
The next area seemed to be in the savannah, and all around us was a blazing torrent of fire. As we watched, some antelope came running past us and lept over the fire and escaped. We figured we wouldn’t need to be as deft on our feet and again tried walking straight through it, receiving some burns for our trouble.
We then found ourselves in a beautiful chamber where a glowing nubari-like being spoke to us. He said he was an Ancient called Sirus, and that he had saved us from the nightmare, but Sseneck’s magic was too powerful, Triceracop would not be able to defeat him and would die if he tried. The rest of us could proceed onward. Triceracop automatically suspected something was up, and soon realized that we were seeing an illusion. With that, the illusion shattered and “Sirus” became Sseneck. We fought him and his henchmen, making good use of Broke-Horn’s sleep and laughter spells.
When combat was over, Tara appeared in the chamber. The spell upon the village had been broken, and we were all hailed as heroes!

The Soulless Shu
The Year of Gathering Darkness #33

Form the Memories of Ziss
The Tribe of the Simbuki
The Year of Gathering Darkness
“Fortune can, for her pleasure, fools advance, And toss them on the wheels of Chance.”
I had come to the village of the Simbuki on order to witness their induction of a new chief. Apparently, the old chief Wutuka had somehow foreseen his own death, so a new chief had to be chosen. The winner of the honor was an outsider shu called Booda. This was something of a controversial choice for several Simbuki, as proud Shimok or brave Mantikqua were the favored choices for the roll. Still, the shu were an honorable people, and none would speak a word of disrespect against their new chief.
After a night of revelry, in which I met other heroes of the Jungle including The Masked called Broke-Horn, as well as my old comrades Jadescale and Kahulae of the Windy Place. We spoke with several other luminaries of the jungle including Gwalk’maur. The oscray warrior Trunk, and his nubari companion Runk, as well as the impala katanga Yvehc all had come to the tribe as well.Grey Shadow, nubari warrior of the Rudra and honorary member of the Simbuki tribe had brought congratulations from Com’lak chief of the tribe of the Rudra. Sssarita, the conniving snake katanga had come with him.
Several contests were held in order to determine the best eater, the best with the blowgun, bow, and the best at tossing gourds of water. It was rather fun to participate in the celebration. After the festival a great party was held, in which the only thing that seemed to be contested was who could party harder. During the party, we were able to witness little Cenari, and the outsider shu Tweek share a passionate kiss. It was clear that at least one member of Booda’s group would be welcome in the tribe.
In the morning, as visitors left one by one, Tweek spoke with Broke-Horn and expressed concern over a bad dream she had during the night. Broke-Horn wisely told us all about it, but we were unable to figure out the meaning of the dream which featured the village being destoryed in some way. We also found that we couldn’t get in to see the new chief but Urg, his saru friend, wouldn’t let us in to see him.
A few hours later, we watched as chief Wutuka official made Booda the new chief. Before the celebrations could recommence, a massive storm with high winds and lightning suddenly struck the village. Great damage occurred, including the complete destruction of the food storage hut, with all the food inside having been ruined by a flash flood. Worse yet; in spite of the best efforts of Broke-Horn, Jadescale, and I to hold up the stage, or Kahulae’s attempt to get those on it to safety, Wutuka was injured. The old shu’s heart soon gave out.
Booda wasted no time in trying to rally his new people. He sent a group including Kaulae to fish the River of Laughing Idols, a group including Broke-Horn and myself to hunt for game, and a group including Jadescale to remain and help repair the village. Over the next few days each group had its own adventure.
The hunters had to deal with a nasty pair of horn nosed garuda, which they were able to kill and bring back as food. The fishermen had to contend with a water garuda that looked similar to a snake headed thing. Kahulae also killed his. Jadescale was forced to defend the remaining villagers by himself from a small group of dog garuda that attacked the village, which was unusual behavior for the creatures.
When we all reunited, we were told of another disturbing dream from Tweek. The next morning, when we awoke we discovered that the body of Chief Wutuka, which had been awaiting funeral rites, had been stolen in the middle of the night! Booda asked for volunteers to find it, but before we could speak up a few of the shu expressed concern over the spirits seeming disfavor of Booda as the chief. When Mantikqua spoke in favor of Booda, things calmed down. We were given the job to find the body, and went to speak with Booda and the witch doctor Melox.
Melox informed us that he had had a vision of a great enemy behind the recent troubles. He had searched near the village and found evidence of leopard katanga as well as something else that resembled a leopard. His communing with the spirits had told him that the enemy that resembled a leopard could only be hurt by weapons that were blessed. Melox also told us that Chief Wutuka’s soul was missing, and that killing the creature which was the cause of the villiage’s problems was the only way to get it back. He then gave us several blowgun darts, some utilizing shu sleeping potion, others which had been blessed.
We set out immediately, and it wasn’t long before we had the trail of the leopard katanga. Soon we began to hear sounds of singing. As we approached we saw a massive bird the size of a full grown shu sitting in a tree. Both the bird and the tree were singing. We spoke to the odd pair and learned that they had seen the wicked leopard katanga and their ‘not-leopard’ leader earlier. They said that the leader intended to eat Chief Wutuka’s heart in order to gain some sort of power. They also told us the location of the wicked katanga. Kahulae asked if they were some sort of spirit, to which the pair replied with laughter before both flying away.
We soon found the cave where the katanga had been hiding, and dealt with their sentries. Broke-Horn’s sleep spell proved invaluable. In the cave itself, we witnessed a leopard katanga shaman and some strange cat-headed humanoid preparing a ritual to cut open the body of Chief Wutuka. Two leopard katanga guards stood nearby. Once again, Broke-Horn’s sleep spell proved useful. With two of the leopard katanga asleep, the leopard-headed creature swiftly fell to the shu sleeping potion from a blowgun dart. After killing the remaining guard, and dispatching the sleeping guard and shaman, we tried to kill the leopard headed thing in its sleep. It didn’t work. We then remembered that it could only be hurt by blessed weapons, and Jadescale was able to kill it.
When the body was examined, Kahulae found an emerald necklace, which housed the soul of Wutuka. He broke it, freeing the soul. We then gathered the body and headed back to the shu village.
When we returned, we were treated as heroes. Tweek also informed us that she was to marry Cenari, and we were invited to the wedding. Broke-Horn was asked to be the best man, and Jadescale fulfilled maid of honor role in spite of his gender. A slight tremor in the earth during the ceremony was interpreted by Melox as the Spirit of the Earth being pleased. Happy days were in store for the Simbuki!

Huroola Prophet
The Year of Gathering Darkness #32

From the Memories of Ziss
The Tribe of Big Chief Bagoomba
The Year of Gathering Darkness
“Men forget, but never forgive; women forgive, but never forget.”
Once again, I had been called to see Bengoukee. With me were my hornhead lacerial friend Triceracop, and perhaps the last jungle druid a tam’hi named Sunshiro. We were ushered right into see Bengoukee when we arrived at the village of Big Chief Bagoomba. Bengoukee didn’t waste any time either. He told us that he needed us to investigate the reports that males of the xenophobic Huroola had discovered a powerful seer or prophet. He hoped this could be a new ally for the good people of Malatra in the coming war against Tiger.
He gave us little to go on, but did provide us with some supplies for the trip. Soon we found ourselves heading toward Fire Mountain. While we traveled, another of the frequent earthshakes occurred, and Tricercop sustained a minor injury.
We pressed on, and soon discovered a group of korobokuru who had left the tunnels under Fire Mountain. Sunshiro realized that they must be from the Cantombi tribe, or the Lost Tribe of Fire Mountain as some called it. We helped rescue some of them from the cave in, and tried to convince them it wouldn’t be a good idea to return underground with the earthshakes that occurred every few days. They were adamant about returning to their home though, so we wished them well.
The next day we had a run in with a pair of bigbeak garuda. Thankfully, Sunshiro and I had arrows, and Tricercop’s attacks on the ground were devastating. After defeating them, we began to move into the territory of the Huroola, after first stashing Sunshiro and Triceracop’s weapons.
It didn’t take long before we were surrounded by Huroolan warriors. When we called out to them I saw our ally Alyssa amongst them, as well as the renown hero Freya. Sunshiro also recognized his companion from the Festival of Masks called Face Bones. Their leader was called Sitka, and she questioned us as to why we had entered their territory. She didn’t much like any of us, especially me as they was animosity between lizardfolk and her people; but she at least respected that I was the female and therefore leader of the group. After some discussion, Sitka agreed to have a guide take us (blindfolded) to the village of Taupassin where the oracle was said to reside. Before we left, they warned us that the village was afflicted with some sort of plague.
Along the way we earned a mark of respect when a giant constrictor snake tried to eat one of our guides and Sunshiro stopped it by casting a spell to be its friend. They were not happy about us removing the blindfolds to deal with it though.
In the village of Taupassin, we were able to speak to the village speaker, Kimachi. She was amenable to us helping them find the cause of the mysterious plague, and even showed us one of her kind who had been badly afflicted. Janra, the chief hunter of the village, looked as if all of her muscles had somehow been removed from her body. We also heard from the male speaker, named Sartok, who said that only the powers provided by the prophet could save those infected. When asked, he told us that he would introduce us to the prophet, though it had to be at night. Sunshiro tried to heal the infected people, but to no avail. Meanwhile, I somehow contracted the plague as well.
That night, Sartok led us deep into the jungle. He explained that Tiger was a creature of the daytime, so it will only come out at night in order to hide form Tiger’s allies. When we arrived in a clearing, he told us that the prophet would meet us all individually and alone, since it would not appear to groups. First Triceracop, then Sunshiro, then I ventured forth. It was a mistake in all respects.
The prophet turned out to have taken the form of an old tree, and it tried to kill us. I used fire to try to destroy it. When Sunshiro had recovered from his shock, he used a light spell, which caused the creature some pain. Soon, a spirit seemed to leave the tree and tried to take refuge in a nearby tree. Sartok found us then, and began attacking the evil tree with magic.
Soon the immediate forest was ablaze. This brought several men from the nearby village to investigate. Seeing the fire, and Sartok casting spells, they reached the conclusion that he was burning the forest. One of them used a meat knife to stab him. Sunshiro saved his life, but the damage was done, as Kimichi arrived soon afterward and witnessed the man holding the bloody knife. A few more lucky hits from us, and the evil spirit had been destroyed.
When we all returned to the Huroolan village, we witnessed the man who stabbed Sartok be exiled from the tribe. Bengoukee soon arrived in the form of a large heron. He told us that the creature we had fought was called an Akathasa, it was a servant of Tiger. He acknowledged that we had saved the Huroola, and perhaps all of the jungle from a plot by Tiger, but the cost was deep. In the battle, a member of the tribe had broken their most sacred taboo, and the pact the tribe held with the Jungle was lost. Though there was hope if the Huroola continued to follow their tradition of not letting men wield weapons that the pact could return in a few generations. Bengoukee then performed an ancient ritual for us, one that gave me the Wisdom of the Elephant, gave Triceracop the Heart of the Lion, and Sunshiro the Luck of the Monkey.
We returned to Big Chief Bagoomba’s village, though Sunshiro heard a voice along the way and soon had journeyed into the Jungle alone. He did not return. We hope he has at last found his own people.


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