Finhead Bladebacks Flyers Hornheads
Climate/Terrain: Jungle Jungle Jungle/Mountain Jungle
Frequency: Rare Rare Rare Rare
Organization: Tribal Tribal Tribal Tribal
Activity Cycle: Day Day Day Day
Diet: Omnivore Herbivore Carnivore Herbivore
Intelligence: Exceptional Very Average to Very Very to Genius
Treasure: Individual Individual Individual Individual
Alignment: Any (Lawful Good) Any Any (Chaotic Good) Any
No. Appearing: 1-4 1-6 1-4 1-2
Armor Class: 5 4 6 4
Movement: 12 12 FL 24 c ,10 9
Hit Dice: 2/varies 2/varies 2/varies 4/varies
Thac0: varies varies varies varies
No. Of Attacks: 1 or 2 1 or 2 1 or 3 1 or 3
Damage/Attack: by weapon/ by weapon/ by weapon/ by weapon/
1d3/1d3/1d2 1d4/1d4/1d6 1d2/1d2/1d2 1d4/2d4/2d6
Special Attacks: See Below See Below See Below See Below
Special Defenses: See Below See Below See Below See Below
Magic Resistance: Nil Nil Nil Nil
Size: M (5’ tall) L (7’ tall) S (3’ tall) L (10’ tall)
Morale Steady (12) Steady (12) Average (10) Elite (14)
XP Value: 35 35 65 120
Lacerials are intelligent, bipedal lizards descended from creatures similar to dinosaurs. Lacerials are not native to Malatra, but claim to come from some other realm or world. Most Malatran residents don’t understand the concept of other worlds, and it is widely known that the lacerials fled some catastrophe in the Valley Of Spirits. They are now settled as one tribe along the River Of Laughing Idols, 100 miles east of the tribe of Rudra.
The lacerials are a solitary people. While not hostile to outsiders, they avoid prolonged contact with non-lacerials. They seem to be suffering spiritually from what they call an “abduction” from their home and “abandonment” by their “gods.” Many native Malatrans are quite willing to avoid them, particularly the Rudrans. The Rudrans were viciously attacked by a small group of misguided lacerials just before they moved to Malatra. The rudrans have an insultive nick-name for their unwanted neighbors: Garuda-People.
Four types of lacerials currently live in Malatra: Finheads, Bladebacks, Flyers, and Hornheads. These are Malatran names; the native language of the Lacerials is a combination of smells and ultra-sonic whistles. All four races have brightly-colored scales, sharp claws, and tails, but their bodies vary considerably. A finhead is nearly human in shape, though slightly smaller. A bladeback is taller and stockier with a series of large, sharp scales which extend from the top of its head, down its spine, to the tip of its tale. A flyer has a delicate frame with small legs, a short tail, and a flap of scale-covered flesh beneath each arm which serve as wings. A hornhead is a giant beast with a tail as long as its own body, sharp horns protruding from its head, and a great bony plate protecting its neck. All four races have scales of some shade of green. Their back scales vary in color and pattern with each individual, with colors ranging through green, yellow, orange, and brown. Rarely, a pure white Lacerial is born to one of the races.
More than forty adult Lacerials live in the village called Lilac due to the distinctive smell the lacerials use to name it. They consider themselves to be of one tribe. Most of the Lacerials are farmers and hunters, though a small number of young Lacerials are becoming adventurers. Lacerials think of themselves as Lacerials first and their sub-race second. They mate for life, live a long time, and both males and females share equally in all work. Lacerial magic-users use memory sticks instead of spellbooks. These notched poles function like human spellbooks, though they are sometimes mistaken for magical staves by those unfamiliar with Lacerial customs. Languages. Lacerials cannot speak any human or humanoid language. Their voices are pitched too high for humans to hear, though the olfactory portion of their own language can be detected. They emit scents which carry their emotions, and these can be interpreted by humans familiar with Lacerials. Those Lacerials who are PC heroes may have some magical item that allows them to communicate with their non-Lacerial companions.
Tattoos are a common adornment among lacerials, especially mages. Approximately half of the lacerials that came from the Valley of Spirits wear tattoos of a white heart and the other half wear one of a black flame. The disaster that brought them to Malatra was centered on a conflict between these two groups. The nature of this conflict is known to only a few Malatrans, as the lacerials do not speak of it openly. It is a source of great shame, for it was one of the few times in history that lacerials killed each other. Though the fighting is over, each side continues to wear the tattoos in silent acknowledgement of their past shame.
All lacerials have infravision. They can detect heat with their eyes, but cannot see a cold object in the dark. Although not cold-blooded, lacerials have difficulty keeping their body temperature warm in cold conditions.
For daily activities lacerials generally do not wear more than loinclothes and simple, loose cloaks. Lacerials do not wear armor. They do, however, wear ornate robes or hides for ceremonial occasions. Decorating the robes or hides is a deeply personal and private matter, as the colors and patterns chosen always hold some kind of significance to the owner, frequently showing some important connection to the tribe or family (their homes may be similiarly decorated). Once the robe or hide is complete, however, it is a source of great pride and will be eagerly worn at any important social occasion. On those rare occasions when a lacerial has been expelled from his community, his robes are ceremoniously stripped from his body and torn apart.
Lacerials do not speak common. Indeed, to most nubari, they do not seem to speak at all since their voices are pitched too high to hear without magic. The emotions accompanying their words are emitted as scents that nubari can often detect. Lacerials can hear nubari speech, but so far none have learned the language. Apparently they have had prior contact with other races as yet unknown to Malatra, for the lacerials have developed a sign language with which to communicate with other species. The lacerial form of writing is to carve lines on sticks, which is used as spell fetishes or to record important documents.
Combat: Lacerials fight with a variety of weapons, and are mainly determined by character class. For example, spellcasters use magic, fighters use blades and missle weapons, and clerics favor blunt weapons and magic. Lacerial-crafted weapons generally have shorter grips and favor barb-like edges. Nubari who try to use a lacerial weapon without being trained in its use suffer a -1 to hit. Lacerials likewise suffer a -1 when trying to use a nubari weapon that they are unfamiliar with.
Some lacerials have knowledge of weaponry different than Malatrans. Already they have introduced bladeback flails, one of their most used weapons. Lacerials often speak of creating other new weapons out of foreign materials, but so far have not done so.
If unarmed, lacerials resort to ancient modes of attack. Finheads claw with both hands (1d3) or use their tail as a whip (1d2). Bladebacks use both claws (1d4) or swing at their attacker with their razored tail (1d6). Flyers claw and bite (1d2/1d2/1d2). Hornheads either claw (1d4), swing their tail (2d4), or gore with their horns (2d6).
Lacerials’ Armor Class is as listed for each race and is a result of their own thick hide. Lacerials do not wear armor, but occasionally use shields. Because of the nature of their senses, lacerials gain a +2 save bonus against sound-based attacks such as charm or shout. They are more susceptible to gas-based attacks, and have a -2 penalty on all such saving throws.
No lacerial can be a true paladin, though some still claim to be. Lacerials cannot be multi-classed.
Habitat and Society: The adult lacerials of Malatra number 60 and consider themselves one tribe. Leading this tribe is the young hornhead, Trueblood. Trueblood is a 7th level wizard. Although it remains to be seen if Trueblood is up to the task of leadership, he was Whiteheart’s only apprentice. (Whiteheart was the former lacerial leader who died in a battle with Blackflame just before the tribe came to Malatra.) Aiding Trueblood is the 5th level bladeback shaman Starr, the 9th level Flyer rogue Quickwing, and the 8th level finhead fighter Strongarm. Most of the lacerials are not adventurers, but circumstance has forced many to learn skills associated with character classes.
On their world, Lacerial magic-users used memory sticks instead of spellbooks. These notched poles function like human spellbooks, though they are sometimes mistaken for walking staves by those unfamiliar with lacerial customs. Within Malatra, these sticks act as spell scrolls for Shamans or Witchdoctors called Rune Sticks. Once the power is expended from them, new staffs need to be carved, a process which can take months and removes the spell slot of the spell carved from the carver until the Rune Stick is expended.
Lacerials communicate with other tribes in one of two ways. First, through sign language that the lacerials developed and taught to a select few in other tribes. Second, through a magical shell-like device that attaches to the ear. This device translates any form of language into a form understandable by the wearer. It is believed that only Whiteheart was able to make these devices. Only two are known to exist, and they are kept in the lacerial tribe.
Lacerials are generally polite and tolerant of other species and points of view, but they recognize evil and do not hesitate to stamp it out. They can be very friendly and tremendously loyal to those who have proven themselves to be friends. Lacerials generally maintain the highest code of ethics, but are very resolute about their wish to be left alone. While they will engage in trade, aid their neighbors, and assist travelers, few outsiders are offered lodging for the night or allowed to witness their ceremonies. Lacerials usually adventure only to gather information and maintain ties with other tribes.
The lacerials suffer spiritually from their current situation. They were kidnapped form their home and forced to work as slaves, dumped into the Valley of Spirits, succumbed to inter-tribal bloodshed, and forced to flee to Malatra. Their greatest leaders, Whiteheart and Blackflame, killed each other in battle. The lacerial gods, another concept foreign to Malatra, seem to have abandoned them. The result of all this is that lacerials have become culturally introverted and lacking in hope. Their priests no longer pray to their old gods, but have become shamans instead and follow the nature spirits. Paladins have lost their powers and act as fighters, though a few still hold to the old paladin code of honor. It remains to be seen if lacerials will begin to pick up the habits and beliefs of their Malatran neighbors, rediscover their gods, create totally new beliefs, or just slowly die out.
Ecology: Lacerials mate for life and can produce 1 to 4 eggs a year. Both male and female share the duties of raising the young equally. A lacerial appears full-grown at 5 years, but mental maturity takes about 16 years. Under favorable conditions, lacerials can live to be 200. It is rumored that with the lacerial emotional state in its current malaise, reproduction among lacerial adults has slowed considerably.
Finheads are generally alert, bright, active, curious, and emotional. They have good manual ability and are as dextrous and flexible as any nubari. Exceptional finheads are usually fighter types. They tend to believe in ultimate concepts of good and evil and see things in absolute terms of black and white. Being impulsive, they often leap into dangerous situations without fully understanding what they are up against. Finheads are the most likely to leave the community to seek out adventure. In players terms, they are the most heroic, willing to take incredible risks for the common good. While finheads can be great thinkers, they are more likely to be impulsive in their actions.
Bladebacks are social creatures. They enjoy the company of friends and fellow lacerials and always find time to socialize. Slow to anger, bladebacks become passionate fighters when finally roused to battle. Being straight-forward and honest, non-lacerials sometimes think they are naive. In fact, bladebacks understand other races better than any other lacerials, and understand the most deceitful of creatures. Bladebacks have phenomenal memories, often able to recall the most trivial of details. As a result, they are slow to forgive an insult. Luckily, they are slow to anger as well. Bladebacks often act as mediators, judges, and living record keepers.
Flyers are nervous, hyperactive lacerials, both irritable and irritating. On the ground they are clumsy and ill at ease. In the air, they are graceful and fluid. They are easily irritated and in turn can be very irritating. They are full of nervous energy, constantly on the move and bouncing around. They are noisy and talkative, listening to everyone and telling almost everything they know. Gossip seems to be a source of great pleasure to them, although only the most indiscreet of flyers will tell non-lacerials the shameful secrets of the lacerial tribe. They have the benefit of flight, so often flee instead of fight. They are not cowards, however, and will gladly tell the stories—over and over again—of heroic flyers who saved their larger brethren. Flyers are often messengers, and help maintain contact with the other tribes of Malatra. As such, they are the least happy about their tribe’s insular attitude toward the rest of the Living Jungle.
Hornheads are large and powerful, and tend toward careful, rational planning and thought. They are slow of speech but not slow of mind. They can take a long time to come to an important decision because they tend to methodically consider all sides of an argument. Hornheads tend to be wizards. Hornheads are careful planners and rational thinkers. They never rush into anything. Sometimes they seem dim-witted because they speak slowly and always choose their words with extreme care. Their minds, however, are sharp and quick, and hornheads often take up science and crafts. They make natural wizards. For all their size and strength, they are among the most peace-loving of the Lacerials. They are not motivated to demonstrate their own strength and power at every occasion. Because of their great size, hornheads can often be found eating. They require a lot of vegetation to maintain their strength.
Many Lacerials, especially spellcasters, decorate themselves with intricate tattoos which are carved into their scales or bony plates. Though they cannot speak common, some can understand it. They usually do not announce this fact to everyone, preferring the advantage they gain by appearing to be less intelligent than they really are.
Ability Score Adjustments. The initial ability scores are modified as follows:
• Bladeback: +1 Wis, +1 Cha; -2 Dex
• Finhead: no bonus or penalty
• flyer: +2 Dex; -1 Str, -1 Con
• Hornhead: +1 Str, +1 Int; -2 Dex
Minimum Ability (bb/fn/fl/hh)
Hit Dice. Player character Lacerials receive hit dice by class. In addition bladebacks receive 2 bonus hit points at first level and hornheads receive 4 bonus hit points.
Alignment. Lacerial characters can be of any alignment,
Natural Armor Class. Flyers have a natural armor class of 6, finheads 5, and bladebacks and hornheads 4.
Special Advantages. All Lacerials have infravision to 60 feet. If necessary, Lacerials can use their ancient fighting methods. Bladebacks claw twice (1d4 damage each) and swing their razored tails at rear attackers (1d6). Finheads have claws (1d3/1d3) and their whip tail (1d2). Flyers employ their claws and bite (1d2/1d2/ 1d2). Hornheads use claws (1d4/ld4), their tail (2d4), can charge with their horns (2d6). All Lacerials receive a +2 saving throw bonus against sound-based attacks (such as a harpy charm or a shout spell). Flyers fly at a speed of 24 and have a maneuver class of C.
Special Disadvantages. Lacerials do not get percentile ratings for Strength regardless of class. Lacerial wizards cannot use other races’ spell books or scrolls, Lacerials forced to use non-Lacerial weapons suffer a -1 attack penalty. Gas or scent-based attacks, such as poison gas and stinking cloud spells, have a greater effect on Lacerials. They receive a -2 penalty to saving throws against these attacks. Bladebacks and hornheads take damage as large creatures. If exposed to prolonged cold, Lacerials fall into a torpor called cold sleep. They can resist this for a number of turns equal to their size (flyers, 3 turns; hornheads 10 turns). Times can be doubled if they wear insulated clothing. Warmth revives them one to two hours. More than a day in the cold causes death.
Superstitions or taboos. Lacerials fear evil witch doctors, shaman, and undead due to the treatment they endured under their oppressor. They must save vs fear at a -2 or flee for 1d4 rounds when it becomes clear that the enemy they are facing is one of these.
Weapon Proficiencies: Any Lacerial weapons usable by their class are allowed. Only Fighters can become proficient in non-Lacerial weapons.
Nonweapon Proficiencies: Any usable by their class.
Sign Language 1 slot Dex -1
Rune Carving 1 slot Int
Lacerial Weapons Type Damage
Bladeback flail B 1d8+1/2d6
Bladeback mace B 1d8+1/1d8
Hornhead staff B 2d6/2d6
Finhead broadsword S 1d8/1d10
Base Age Variable Max age (avg) Middle Age Old Age Venerable
BB 14 1d12 160 55 73 110
FH 14 1d12 150 50 67 100
FL 12 1d10 140 45 60 90
HH 14 1d20 175 62 83 125
Base Variable Base Modifyer
BB 78/76 2d8 550/535 3d20
FH 54/52 2d10 150/140 4d10
FL 32/30 2d4 65/62 2d12
HH 107/105 2d6 720/700 4d20
BB Open Locks +5, Find/Remove Traps +5, Move Silently -5, Hide in Shadows -5, Climb Wall -15
FH Climb Walls +5
FL Pick Pockets +5, Hide in Shadows +10, Detect Noise +5, Climb Walls +5
HH Pick Pockets -5, Move Silently -10, Hide in Shadows -5, Detect Noise +5, Climb Walls -20, Read Languages +10